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Thema: unsichtbare Rassenattribute

  1. #1
    sehr stylisch Avatar von Polly
    Registriert seit
    11.08.02
    Ort
    Kall
    Beiträge
    14.715

    unsichtbare Rassenattribute

    Derjenige, der schon einmal in die Readme geschaut hat, wird feststellen, dass MoO3 die eigentlichen Rassenwerte verheimlicht (sie also im Spiel nicht erwähnt werden).

    Die Wahl der Rasse hat nämlich noch mehr Einfluss auf das Spiel als bloß die Eigenschaftspunkte zu setzen. Folgende Rassenwerte stehen fest:

    HUMAN
    Max Oppressometer 3, War Tolerance -1, Research Efficiency 105%, Senate Effectiveness 115%, Relations Bonus +25%, Casus Belli Bonus +6%, Ground Combat Initiative +30

    EVON
    Max Oppressometer 3, War Tolerance -1, Research Efficiency 105%, Senate Effectiveness 115%, Relations Bonus +25%, Casus Belli Bonus +6%, Ground Combat Initiative +30

    PSILON
    Max Oppressometer 3, War Tolerance -1, Research Efficiency 130%, Senate Effectiveness 115%, Relations Bonus +25%, Casus Belli Bonus +6%, Population Growth Penalty 10%, Ground Combat Initiative +30

    MEKLAR
    Max Oppressometer =6, Manufacturing Efficiency +40%, Ground combat Initiative +10, Ground Combat Accuracy +20, Uses Bioharvest Output 50% and Mining Output 50% to Feed Population

    CYNOID
    Max Oppressometer =6, Manufacturing Efficiency +40%, Ground combat Initiative +10, Ground Combat Accuracy +20, Uses Bioharvest Output 50% and Mining Output 50% to Feed Population

    SAKKRA
    Max Oppressometer =6, Polution Tolerance +25%, Population Growth Bonus +10%, Ground Combat Initiative +10, Ground Combat Attack Strength +20

    RAAS
    Max Oppressometer =6, Polution Tolerance +25%, Population Growth Bonus +10%, Ground Combat Initiative +10, Ground Combat Attack Strength +20

    GRENDARL
    Max Oppressometer =6, Polution Tolerance +25%, Population Growth Bonus +15%, Ground Combat Initiative +10, Ground Combat Attack Strength +20

    TRILARIAN
    Max Oppressometer 7, Ground Combat Initiative +20, Ground Combat Evade +30

    NOMMO
    Max Oppressometer 7, Ground Combat Initiative +20, Ground Combat Evade +30

    IMSAEIS
    Max Oppressometer 4, Ground Combat Initiative +20, Ground Combat Attacks +1

    EOLADI
    Max Oppressometer 4, Ground Combat Initiative +20, Ground Combat Attacks +1

    SILICOID
    Max Oppressometer 4, Population Growth Penalty 25%, Mining Effeciency +40%, Ground Combat Armor +20, Ground Combat Hit Points +2, Uses Bioharvest Output 0% and Mining Output 100% to Feed Population

    KLACKON
    Max Oppressometer 4, Population Growth Bonus 30%, Ground Combat Initiative +10

    TACHDI
    Max Oppressometer 4, Population Growth Bonus 35%, Ground Combat Initiative +10

    ITHKUL
    Max Oppressometer 6, War Tolerance +1 (More likely to have war declared), Senate Effectiveness 60%, Ground combat Initiative +10, ground Combat Rally Chance +2, Ground Combat Rout Chance +2 (Less Routs)

  2. #2
    Modding-Gott Avatar von CCJ39
    Registriert seit
    06.01.03
    Ort
    Germany
    Beiträge
    511
    Da hast du noch nicht mal die wichtigsten erwischt. Schau mal in die Governmentliste. Da hat jedes Volk in jeder Reg.-Form auch noch weitere Bonis/Abzüge.

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