Politik
1-3 Quorum Debate: Play after all Skill Cards played into a Skill Check have been revealed. Draw one Politics or Treachery Skill Card and put it into the Skill Check or your hand.
4-5 Positive Spin: Play immediately after 1 or more resources are lost due to a Crisis. Draw 2 Skill Cards of any type(s). They may come from outside your Skill Set. Limit 1 Positive Spin per turn.
Führerschaft
1-3 Give the Orde: Action: If you are not in the Brig, Activate an undamaged Location you do not currently occupy.
4-5 General Quarters: Action: Choose two other different Human players. Each chosen player may either move or take an Action. Limit one Executive Order, Critical Situation, or General Quarters per turn.
Taktik
1-3 Coordinate Defense: Action: If you are in the Armory or Command locations, Activate your current Location twice. Limit one Coordinate Defense per turn.
4-5 Mission Brief: Play before a die roll is made. After the die roll, you may re-roll the die. You must use the new result. Limit of one Mission Brief per die roll.
Pilotieren (wie heißt das noch auf Deutsch
)
1-3 Wingman: Action: Play while piloting a Viper to move an unmanned Viper to your space area, and Activate it. Then take another Action.
4-5 Raptor Assault: Action: Risk 1 Raptor to roll a die. If 4 or higher, choose a space area and destroy up to 3 Raiders or 1 Heavy Raider, or damage a Basestar in that space area. Otherwise, destroy 1 Raptor.
Technik
1-3 Damage Control: Play when Galactica is damaged, Return the damage token to the pool and draw a new token. You must keep the new token.
4-5 Calculate Coordinates: Play after a Destination card is selected. Discard that Destination, draw the top card of the Destination deck, and resolve it instead. You must keep the new Destination.
Verrat
0 Price of Failure: Skill Check: If this Skill Check is failed, the Current Player must discard 1 random Skill Card. If the total strength in this Skill Check is 0 or less, the Current Player must discard 2 Skill Cards. Only 1 of this ability may be resolved in each Skill Check.
4 The Plan: Action: Activate two Cylon Locations.
1 Betrayal From Within: Reckless Skill Check: Place 1 Centurion marker on the start of the Boarding Party track. Only 1 of this ability may be resolved in each Skill Check.
2 Seeds of Doubt: Skill Check: This Skill Check is now Reckless.
3 Change of Command: Play when the Admiral Title changes hands (except when the Admiral Reveals his Loyalty Card). Decrease Morale by 1.