Ich habe hier auch noch ein paar nette Debug Infos aus der net_message_debug.log . Wenn ich spekulieren müsste, würde ich tippen, dass dies setTimeoutCheck(true)
das Problem ist. Wer setzt denn schon bei PBEM einen Rundentimer.
Code:
[14386.396] DBG: changeNumGameTurnActive(1) m_iNumActive=1 : setTurnActive() [loading save game] for player Captain
[14398.564] DBG: setTimeoutCheck(true)
[14405.584] DBG: changeNumGameTurnActive(1) m_iNumActive=2 : setTurnActive() for player 0 ShizzR
[14405.584] DBG: changeNumGameTurnActive(1) m_iNumActive=3 : setTurnActive() for player 1 PlumBum
[14405.600] DBG: changeNumGameTurnActive(1) m_iNumActive=4 : setTurnActive() for player 2 chrisdewolf
[14405.600] DBG: changeNumGameTurnActive(1) m_iNumActive=5 : setTurnActive() for player 3 10fw
[14405.615] DBG: changeNumGameTurnActive(1) m_iNumActive=6 : setTurnActive() for player 4 steffinger
[14405.615] DBG: changeNumGameTurnActive(1) m_iNumActive=7 : setTurnActive() for player 5 Sheldor
[14405.631] DBG: changeNumGameTurnActive(1) m_iNumActive=8 : setTurnActive() for player 7 Coltaine