<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Units>
<Row>
<Type>UNIT_SPLITTERTRAGER</Type>
<Description>TXT_KEY_UNIT_SPLITTERTRAGER</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_SPLITTERTRAGER_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_SPLITTERTRAGER_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_SPLITTERTRAGER</Help>
<Requirements></Requirements>
<Combat>24</Combat>
<RangedCombat>0</RangedCombat>
<Cost>10</Cost>
<FaithCost>240</FaithCost>
<RequiresFaithPurchaseEnabled>1</RequiresFaithPurchaseEnabled>
<PurchaseOnly>0</PurchaseOnly>
<MoveAfterPurchase>0</MoveAfterPurchase>
<Moves>2</Moves>
<Immobile>0</Immobile>
<Range>0</Range>
<BaseSightRange>2</BaseSightRange>
<Class>UNITCLASS_LONGSWORDSMAN</Class>
<Special></Special>
<Capture></Capture>
<CombatClass>UNITCOMBAT_MELEE</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<CivilianAttackPriority></CivilianAttackPriority>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Food>0</Food>
<NoBadGoodies>0</NoBadGoodies>
<RivalTerritory>0</RivalTerritory>
<MilitarySupport>1</MilitarySupport>
<MilitaryProduction>1</MilitaryProduction>
<Pillage>1</Pillage>
<PillagePrereqTech></PillagePrereqTech>
<Found>0</Found>
<FoundAbroad>0</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>0</IgnoreBuildingDefense>
<PrereqResources>0</PrereqResources>
<Mechanized>0</Mechanized>
<Suicide>0</Suicide>
<CaptureWhileEmbarked>0</CaptureWhileEmbarked>
<PrereqTech>TECH_POTTERY</PrereqTech>
<ObsoleteTech>0</ObsoleteTech>
<GoodyHutUpgradeUnitClass>0</GoodyHutUpgradeUnitClass>
<HurryCostModifier>0</HurryCostModifier>
<AdvancedStartCost>25</AdvancedStartCost>
<MinAreaSize>-1</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>100</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>0</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>0</SpreadReligion>
<RemoveHeresy>0</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>0</FoundReligion>
<RequiresEnhancedReligion>0</RequiresEnhancedReligion>
<ProhibitsSpread>0</ProhibitsSpread>
<CanBuyCityState>0</CanBuyCityState>
<CombatLimit>100</CombatLimit>
<RangeAttackOnlyInDomain>0</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>0</RangeAttackIgnoreLOS>
<Trade>0</Trade>
<NumExoticGoods>0</NumExoticGoods>
<PolicyType></PolicyType>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<SpecialCargo></SpecialCargo>
<DomainCargo></DomainCargo>
<Conscription>3</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>0</NoMaintenance>
<Unhappiness>0</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT_U_JAPANESE_SAMURAI</UnitArtInfo>
<UnitArtInfoCulturalVariation>0</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>0</UnitArtInfoEraVariation>
<ProjectPrereq></ProjectPrereq>
<SpaceshipProject></SpaceshipProject>
<LeaderPromotion></LeaderPromotion>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>0</DontShowYields>
<ShowInPedia>1</ShowInPedia>
<MoveRate>BIPED</MoveRate>
<UnitFlagIconOffset>36</UnitFlagIconOffset>
<PortraitIndex>37</PortraitIndex>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_SPLITTERTRAGER</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_SPLITTERTRAGER</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_SPLITTERTRAGER</UnitType>
<UnitAIType>UNITAI_WORKER_SEA</UnitAIType>
</Row>
</Unit_AITypes>
<!-- Unit_Buildings -->
<!-- Unit_BuildingClassRequireds -->
<!-- Unit_ProductionModifierBuildings -->
<!--Unit_Builds-->
<!--Unit_ClassUpgrades -->
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_SPLITTERTRAGER</UnitType>
<PromotionType>PROMOTION_SHOCK_1</PromotionType>
</Row>
<Row>
<UnitType>UNIT_SPLITTERTRAGER</UnitType>
<PromotionType>PROMOTION_SPAWN_GENERALS_II</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_Flavors>
<Row>
<UnitType>UNIT_SPLITTERTRAGER</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>11</Flavor>
</Row>
<Row>
<UnitType>UNIT_SPLITTERTRAGER</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>9</Flavor>
</Row>
<Row>
<UnitType>UNIT_SPLITTERTRAGER</UnitType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>6</Flavor>
</Row>
</Unit_Flavors>
<!-- Unit_GreatPersons -->
<!--Unit_ResourceQuantityRequirements>
<Row>
<UnitType>UNIT_SPLITTERTRAGER</UnitType>
<ResourceType>RESOURCE_IRON</ResourceType>
<Cost>1</Cost>
</Row>
</Unit_ResourceQuantityRequirements-->
<!-- Unit_UniqueNames -->
<!-- Unit_YieldFromKills -->
<!-- Unit_NotAITypes -->
<!-- Unit_ProductionTraits -->
<!-- Unit_TechTypes -->
<!-- UnitPromotions_CivilianUnitType -->
<UnitGameplay2DScripts>
<Row>
<UnitType>UNIT_SPLITTERTRAGER</UnitType>
<SelectionSound>AS2D_SELECT_JAPANESE_SAMURAI</SelectionSound>
<FirstSelectionSound>AS2D_BIRTH_JAPANESE_SAMURAI</FirstSelectionSound>
</Row>
</UnitGameplay2DScripts>
<Language_DE_DE>
<Row Tag="TXT_KEY_UNIT_SPLITTERTRAGER">
<Text>Splitterträger</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_UNITS_SPLITTERTRAGER_TEXT">
<Text>blah</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_SPLITTERTRAGER_STRATEGY">
<Text>blah</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_SPLITTERTRAGER">
<Text>blah</Text>
</Row>
</Language_DE_DE>
</GameData>