In diesem Thread werden alle Bugs zu Civilization 5 gesammelt, bitte postet alle Spielfehler hier .
Bitte keine Fragen zu Installationsproblemen, Steamproblemen, Hardwareproblemen, etc., dafür bitte separate Threads eröffnen.
Wie poste ich einen Fehler?
- Bitte gib die Version deiner Civilization-5-Installation an
- Bitte lade hier ein Savegame hoch, direkt bevor der Fehler auftritt
- Und gib' bitte eine Anleitung, was man tuen muss, um den Fehler zu reproduzieren
Sobald jemand den Fehler bestätigen kann, wird er in die Liste der bestätigten Fehler aufgenommen.
Bestätigte Fehler (Fanatics-Liste):
- Unintuitives scrollen beim verlassen der Stadt-Ansicht
- Absonderliche rote Punkte im Gelände
- Spiel stürzt beim laden ab, wenn man einen Umlaut oder sonstiges Sonderzeichen im Pfad zu den eigenen Dateien hat (z.B. im Windows-Nutzername) Nur noch in der Demo vorhanen
- Mit Crossfire friert das Spiel immer wieder ein
- Zu wenig Platz im Interface für multiple Kampfboni
- Bildschirm friert ein /Abstürze, v.a. mit Geforce 8800 GTS
- Jede Art von Vertrag (Frieden, OG) dauert endlos an und lässt sich nicht brechen
- Savegames bekommen nicht automatisch einen Namen
- Wahnsinnige Einheitenupgrades schon in der Antike (bishin zu schützen)
- Resourcenhandel wird inkorrekt berechnet
- Great Barrier Reef (2 Felder) wird bei Entdeckung doppelt für den -Bonus gezählt
- Schrift unleserlich (-> zu schwache Grafikkarte)
- Rundenberechnung bei Feldmodernisierungen inkorrekt
- Texturen werden nach laden zu langsam geladen / graue Welt
- Neuaufbau von Grafiken, z.B. Wunder, v.a. große Mauer inkorrekt nach laden eines Savegames
- Neuaufbau der Feldertrags-Icons kann nach laden eines Spielstandes fehlerhaft sein
- Produktionsboni von Eisenbahnen werden nicht korrekt (d.h. gar nicht) miteinberechnet
- Angezeigte Rundenanzahl für das bauen von Feldmodernisierungen stimmt nicht
Als Fehler gemeldet, sind aber keine:
- Keine Bisher
Englische Liste (hier):CONFIRMED Bugs
Graphical bugs
- [1.0.1.332] Weird red terrain spots / Patch 1.0.0.62 doesn't fix "red splotches" problem /Black Ice on hills (tile display problem)
- [1.0.1.217] Graphics glitch--deep sea uranium deposit? (green spots on water)
- wet Stonehenge (wonders on water)
- [1.0.1.217] Tile Improvement graphics prevent "revealed" resources from being see on map.
- [1.0.1.217] 1/5 of the map is not drawn (high resolution problem; dx9 2560 resolution issues)
- [1.0.1.217] 1.0.0.62: Incorrect "attack" animation while Mobile Sam attacks cities
- [1.0.1.217] Incorrect road linkage
- [1.0.1.217] Improvements/cities/resources get 'stuck' to screen / floating graphics
- [1.0.1.217] Patch 1.0.1.141 - Flat Mountains (graphical bug)
- [1.0.1.275] Resources invisible after loading a savegame
User interface
- [1.0.1.217] WIndows key + M doesn't minimize game in Windows 7, fullscreen mode.
- [1.0.1.217] User is unable to click "promote" buttons. Might be related to screen resolution issues
- Built wonder narration affected by music volume slider
- [1.0.1.217] Workers underestimate improvement build times
- [1.0.1.217] Discipline bonus is not displayed
- [1.0.1.217] Top bar collision resources and turns (Aluminium and Uran)
- Choosing your civilization: random civ selected, only user name typed: "Random civ"
- UI- City Screen tooltips beneath right panel
- [1.0.1.217] Incorrect message when viewing Policies
- [1.0.1.217] [BUG] Impossible to see units' promotions, interface hides them
- [1.0.1.217] Extremely Irritating Bug: Workers deselected if you check the city screen
- [1.0.1.217] 1.0.0.621 Advanced Setup screen doesn't remember settings
- [1.0.1.217] No "Skip Turn" button on units in city
- Auto Unit Cycle Off not working (garrisoned units)
- 'Trade route' on hexes without road/railroad (1.0.0.621)
- [1.0.1.217] Road Maintenance Discrepancy
- [1.0.1.217] Diplo Votes Screen Broken
- [1.0.1.217] Rebase ui bug is back
- [1.0.1.217] [PARTIALLY FIXED] Tooltip time delay time rounded to nearest integer when moving slider in options menu / Same issue affects other options sliders
- [1.0.1.217] Deleting AI player in "Advanced setup" will also delete all victory conditions if time victory is turned-off.
- [1.0.1.217] [DISPLAY BUG] Over unit limit penalty not shown
- [1.0.1.221] Renaming a city bug
- [1.0.1.221] -14 +13 = +0 (interface rounding bug)
Crashes
- [1.0.1.217] ending turn with city list displayed causes ctd
Text
Automation
- [1.0.1.217] [PATHFINDING] Civilian Units Route incorrectly around friendly units
- [1.0.1.217] Patch 1.0.0.62 - City Governor let's city starve
- City governor behavior flaky
- [1.0.1.217] Governor won't assign specialist
- [1.0.1.217] City State worker freed from barbs doesn't move.
- [1.0.1.217] Automated Work Boats Don't (Always) Build Improvements
Gameplay
- [1.0.1.217] AI accuses you of settling close, when you haven't. Related to them having just lost capital city?
- AI Doesn't defend well against naval attack
- [reproducible] Player victory, keeping playing, get killed => endless AI game
- [1.0.1.217] Solar plant without desert and production bonus discrepancy / Natural wonder issues
- [1.0.1.217] Embarked land unit can't move onto a city if there is a workboat inside
- [1.0.1.217] Lost production on obsolete units
- [1.0.1.217] No credit for eliminating one CS at the request of another CS (Complete Kills on)
- [1.0.1.217] Lighthouse + Floating Gardens Bug
- [1.0.1.217] 1.0.0.62: Razing-in-progress captured city demands production set
- [1.0.1.217] Promotions can be saved.
- [1.0.1.217] [BUG] New puppet "View City" interface bugged with specialists. / [BUG] wrong number of citizen in puppet city
- [1.0.1.217] [BUG] cannot access coastal tile of a CS
- [1.0.1.217] guided missile used to start war doesn't die
- [1.0.1.217] Move Stacked Unit Request: No valid locations
- [1.0.1.332] Black Hole
- [1.0.1.217] Cannot Build Stealth Bomber
- [1.0.1.332] Unhappiness calculation bug – wrong modifier with courthouse
- [1.0.1.217] [BUG] Land boat: Boat is stuck when in city when it's razed AND ship in inland city
- [1.0.1.217] Submarines visible to cities
- [1.0.1.217] 2 great people on a single turn - does not increment counter properly
- [1.0.1.217] Puppet city not producing anything
- [1.0.1.217] production lost when technology completes (if both unit needs the same resource and player has run out of resources)
- [1.0.1.275] Civilian units not able to cross thru foreign unit tile
- [1.0.1.275] Roads under conquered cities count towards improvement maintenance
- [1.0.1.332] Piety finisher increases SP cost
Diplomacy
- [1.0.1.221] City State & other diplomatic issues can reveal names of unmet civilizations.
- [1.0.1.221] AI accueses you of conquering yourself
Multiplayer
- Square brackets [] in username impacts / prevents in-game chat
- multiplayer settings are not loaded or used in general: like difficulty settings? (might be display bug)
- [1.0.1.332] Hot seat: Players can see resources which were discovered by other players
Mods
- Can't select custom civs in mods (Patch 1.0.0.62 Unable to select Mod Civ's)
- Patch 1.0.1.141 - Path given in runtime error messages for custom Lua files is truncated in both console and Lua.log
- Patch 1.0.1.141 - Declaration of war bug (custom map)
- Custom Civs will shop up as "random" in scenarios with preset locations
- [1.0.1.332] Game ignores civ selection on custom maps
- [1.0.1.332] Mod cannot be updated
- [1.0.1.332] ModBuddy option causes game crashes
Map / map creation
- [1.0.1.221] Map generator can place starting points on a peak (Worst starting position ever: On a peak)
- [1.0.1.221] City State "broken" when starting game next to human player.
- [1.0.1.217] Oil on lakes inaccessible. / Whales in Lake tile.
miscellaneous things
- Patch 1.0.0.62 - QuickLoad (or F12 itself) not working
- [1.0.1.221] File associations broken
- [1.0.1.221] Civilopedia Bug: Random text appear after typing and does not vanish
- [1.0.1.221] Line of Sight across 3 hexes obscured
- [1.0.1.221] Patch 1.0.1.135 - Stacked unit has no moves
- [1.0.1.332] Worldbuilder broken
- [1.0.1.217] Resources under cities don't show in strategic view or on on-map resource icons.
possible bugs
- Multiplayer has autosaves only, not manual saves
- Can't liberate an ex-capital city.
- Can't liberate cities in OCC games.
- Culture expansion past foreign boundary
- Embarked land unit blockaded my city!
- The Great Warpath special ability treats forests as railroads
- I liberate their capital and they're hostile?!
- [Possible Bug] Antarctic farms: You can build farms on snowy mountains
- Ottoman SA not converting Barb Naval units killed by Cities
- City States Alliance display: CSs sometimes allied to dead civs
- [CIVILOPEDIA ERROR] Nuclear Missile needs 2 uranium, not 1?
- Cannot build Seaport for tile bought by other city
- Submarine fires torpedo under land mass.
- [POSSIBLE DISPLAY BUG] 1.0.0.62: Missing plane during a paradrop
- Patch 1.0.1.141 - The longhouse doesn't have the workshop bonus.
- [1.0.1.217] Civilopedia error: Both parties need Tech X for Diplo option Y
Hardware issues / not civ related
Not reproducible bugs / savegame needed / more recent savegame needed
- Ghost Cities don't display on map
- Incorrect Tile Info
- Shrinking Save Files + 100% CTD + Runtime error
- Runtime error
- Crashing in Renaissance
- Runtime Error when loading
- Game stops after peace offer
- Can build catapults without iron working
- pillaged resources still available
- BUG: The destroyed civilization owns a tile
- Patch 1.0.1.135 (and 1.0.1.141) - 1 pop city with a stuck unemployed citizen (repeatable)
- CS at war with own puppet
No bugs / by design:
- [1.0.1.217] [Bug] Embarked Units Can't Stack with Naval Units
- [1.0.1.217] Khan /Unique Unit /UU from city state
- Liberating city state resets earlier culture bomb
- [BUG]Razing conquered city makes tile previously owned disappear.
- Diplomatic victory votes required not scaling as Civ / City States are eliminated.
- Scouts upgraded to archers via goody huts retain terrain movement bonus promotion. - A) By design, confirmed by Dennis Shirk.
- Music missing in DLC packs? - A) Same like on the CDs, 33 tracks in total